Jake Matthews

Sound Designer & Audio Engineer


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Things That I Know, Use and Enjoy

Proficiency with Pro Tools, Ableton & Logic

Wwise 101, 201 & 301 Certified

Diploma in Audio Engineering and Music Production

Mixing/Mastering in stereo, 5.1
& middleware

Recording Foley & ADR

Manipulating, processing & editing audio to create a cohesive sound palette for sound effects + genre specific music production 

Familiar with many popular audio plugins & virtual instruments eg. Weaponiser, Basehead, Serum

Creating soundscapes for background ambience

Understanding of synthesis

Ability to create + implement dynamic sound effects & interactive music into video games based on in-game events

Experience in sound designing weapons, magic, UI sounds & monsters

Spawn trapping entire enemy teams in FPS games

Turning coffee into guitar licks

My Focus Is On: Sound Design, Implementation and Mixing

All those things are cool but let’s get to the good stuff…


Projects:

All footage was captured in game.



Gun Sound Design



Spells Sound Design



Full Level Gameplay – Guns

A short showcase of my sound design and implementation work for guns in Wwise Cube.
A short showcase of my sound design and implementation work for spells in Wwise Cube.
A full level highlighting all sound implementation for Wwise Cube.




Interactive Music Level Gameplay – Magic




States – Damage Buff and Water Interaction




Post-Production Project

A full level of Wwise Cube which highlights my usage of Interactive Music with original compositions for explore, combat, story, boss and victory themes.
A short video showing implementation for two in game states.
An ~80 hour post-production collaborative project.

All media above is the property of their respective owners and was created in an educational environment.
They are being hosted strictly for demonstration purposes.